Creative Pact Day 3: Knocking Things About
Result – this is actually game-like! Today’s lesson in that things are always more difficult than they seem. Tried adding a MotionEvent.ACTION_MOVED detector to the onSceneTouchEvent() method of my...
View ArticleCreative Pact Day 5: Beach Game
I have this idea of doing a game where you dig in the sand and find buried treasure. Trying to get it done in a day is tricky… I basically finished making some assets today (only have about 1.5 hrs or...
View ArticleCreative Pact Day 6: SeaGame v001
Today (for Creative Pact 2010) I took my little game engine and created a fully working game out of it. I finished some more assets – rocks and shells and things you find near the water, traced from...
View ArticleWinter Particles
Happy Holidays! It’s been ages since I posted anything, mostly because I’ve been so busy teaching at UCA Farnham and Openlab Workshops. Here’s a little something for the holidays. The code is below,...
View ArticleARToolKitPlus in OpenFrameworks
I’ve been working on an interesting project for early 2011 using augmented reality (AR) and Animata (from Kitchen Budapest). I’ve looked at using Processing for it, and Flash, but nothing really speaks...
View ArticleProcessing Minimal Scenegraph
I’ve been thinking recently about Processing and animation. One of the really nice things about it is that it lets you build up visuals from the ground up, from fairly minimal amounts of code and...
View ArticleARToolkitPlus Cinderblock released
I’ve finally had a moment to release this (much better) version of ARToolkitPlus for Cinder, for both Windows and OS X. Get it here: http://code.google.com/p/artoolkitplus-for-cinder/ The long of it...
View ArticleNew ARToolkitPlus for Cinder Release
Just wanted to announce that I’ve updated the ARToolKit block to use much better methods for detecting and loading patterns and also integrating proper 3D positioning, as people have asked for. The...
View ArticleFree Memory in Android
A few students of mine have been wondering about checking how much memory is being used on Android (using Processing) for their games, so I came up with a simple sketch that uses some built-in Android...
View ArticleToad Particle Draw on Android
This is a bit silly – been playing with Processing, getting into the deep geometric capabilities of toxiclibs and GLGraphics and Android. It started as a new VJ… er, “pixelist” app for live performance...
View ArticleGameshow Hack MozFest 2013 Finished
Success! The Mozilla Festival 2013 went very well, we created an online gameshow from scratch (including controllers) in about 2 hours and then played it! Thanks to everyone who participated, and...
View ArticleThe CyberAnthill
I’ve been developing a new art work, The CyberAnthill. It’s loosely based on a space-filling cellular automaton that was in turn partially based on a cross between Langton’s Ant and the Tron light...
View ArticleA minilanguage for 3D printing ver 1
This past week I’ve been in Brighton working on the MIMIC Project at the EMUTE Lab with the Sema development team, Thor and Francisco and Chris. Part of the project is about creating livecoding...
View ArticleAlgorave on the CyberYacht
The lovely people in TOPLAP Berlin, CNDSD (@CNDSD_ on twitter) and Alexandra Cardenás organised an Algorave on the CyberYacht, a VR-ish “cyber party” on Mozilla hubs. I performed my work-in-progress...
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